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3D Dungeon Raycaster running on a 32×32 LED panel
32×32 · Baked loopreal render
GamesBaked loop

3D Dungeon Raycaster

First-person 3D raycasting dungeon crawler with textured walls and radar.

At a glance

OutputBaked loopRendered once into a GIF that the panel loops with its own firmware: perfectly smooth, no Bluetooth traffic.
Settings4every one editable live in the studio, or by an agent with update_app_settings
Sourceraycaster.pysrc/deskdot/apps/raycaster.py

Game

Players1single player

Themes

Medieval DungeonCyber GridInfernal Basalt

Settings

Settings
SettingTypeDefaultOptions / range
Visual ThemethemechoiceMedieval Dungeon
Medieval DungeonCyber GridInfernal Basalt
Minimap Radar HUDradarchoiceRadar HUD On
Radar HUD OnRadar HUD Off
Exploration Speedspeednumber1.00.5 – 2.0
LED Brightnessbrightnessnumber1.00.2 – 1.0

Try it

render a frame to PNG (no panel needed)
$ uv run deskdot preview raycaster --settings '{"theme":"cyberpunk"}' --out raycaster.png
show it on your panel (engine running)
$ curl -X POST http://127.0.0.1:8765/api/apps/raycaster/activate

Or ask your agent: “Show 3D Dungeon Raycaster on my panel”. It calls show_app with "raycaster". New here? Set up DeskDot first.

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