
Dig World
A block-world sandbox: the miner digs for ore, builds a house at dusk and hides from night creatures. Arrows walk/dig, A jumps (or places in build mode), B toggles dig/build. Two miners play co-op, up to four race for ore.
At a glance
update_app_settingsapp_action over MCPGame
Modes
| Mode | Players | Play |
|---|---|---|
| Solo default | 1 | Solo |
| Co-op | 2 | Co-op |
| Ore Rush | 2–4 | Free-for-all |
Maps
Themes
Settings
| Setting | Type | Default | Options / range |
|---|---|---|---|
| General | |||
Speedspeed | whole number | 5 | 1 – 10 |
Themetheme | choice | Overworld | ClassicNeonRetroMonoOverworldFrostDune |
AI skillskillHow well the demo AI plays | number | 0.8 | 0.0 – 1.0 |
Show scoreshow_score | on/off | On | on / off |
| Graphics | |||
Effectseffects | choice | Full (particles, shake, flashes) | Full (particles, shake, flashes)Calm (no shake or flashes)Minimal |
| Game flow | |||
Intro & results screensintro_outro | on/off | On | on / off |
Play itself when idleattractThe AI plays while nobody does (great in a playlist) | on/off | On | on / off |
Plays itself withpilot | choice | Built-in AI | Built-in AIFruit-fly brain (sees only the pixels; docs/FLY_BRAIN.md) |
| Game | |||
Night creaturescreatures | on/off | On | on / off |
Day length (s)day_length | whole number | 50 | 20 – 180 |
Heartshearts | whole number | 3 | 1 – 5 |
Match length (days)match_daysCo-op and Ore Rush end after this many days | whole number | 2 | 1 – 5 |
Modemode | choice | Solo | SoloCo-opOre Rush |
Mapmap | choice | Meadow | MeadowCavernsPeaksLakes |
Playersplayers | whole number | 1 | 1 – 4 |
Try it
$ uv run deskdot preview digworld --settings '{"theme":"classic"}' --out digworld.png$ curl -X POST http://127.0.0.1:8765/api/apps/digworld/activateOr ask your agent: “Show Dig World on my panel”. It calls show_app with "digworld". New here? Set up DeskDot first.
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